Adriane falls through the portal and lands on top of a furry ape-thing that calls himself Scorge. Scorge needs help finding a giant magical rock; and Adriane, being the kind of girl who pities pathetic ape-things like Scorge, agrees to help him find it.
She does eventually find the rock in a nearby dry riverbed; but Scorge isn’t strong enough to pick it up, so he leaves to get some imps to help move it. At least he’s nice enough to tell Adriane where the hell she is: the Shadowlands of Aldenmor.
Anyway, now that she knows she’s on Aldenmor, Adriane tries to contact Stormbringer again. She casts whatever spell allows her to see through the wolf’s eyes, but Moonshadow senses her and basically tells Adriane to get the hell out. Hey, at least Adriane now knows where Stormbringer is, so she casts Detect Magic and heads for her bonded animal’s location.
Thankfully, she’s not alone: the magical rock from earlier rolls after her. Adriane dubs it “Rocky” and makes a number of bad rock puns.
Meanwhile, something’s following her from above! Oh noes!
Interesting thing to note here: since Aldenmor is a magical world, all spells cast are stronger. Adriane learns this when she tries to keep Scorge away upon first meeting him, and accidentally knocks him several feet away. If this was a video game, I would assume the enemies on Aldenmor would be stronger, too…. That’s a pretty steep difficulty spike, especially since the girls have only fought rather harmless banshees, a manticore, and a mirror-image of the Sorceress.
EDIT: Changes in the e-book edition
- Adriane lands in a dense forest, not a “wide-open” one.
- Adriane wonders if Stormbringer is lost in the Shadowlands.
Next time: Adriane learns what imps are.