the Evil Council of Evil the Original Party? Well, during that boss battle a couple of chapters back, they escaped from the Otherworlds and returned to the Spider Witch’s lair. There, they reunite with a giant spider, which just happens to be the Spider Witch’s pet / bonded animal.
The Dark Sorceress has some sort of plan up her sleeve. Once the party obtains a third Power Crystal, she will be able to manipulate one of the Fairimentals. The Original Party is shocked that Kara was able to destroy one of the Power Crystals. However, the Sorceress
is confident doubts that she can turn Kara to their side. The Spider Witch doubts the Sorceress’ plans reminds the Sorceress that there are other party members they can try to control.
And while all this is going on, the Spider Witch leads the Dark Sorceress to a massive tapestry of Ravenswood, which is key to some sort of elaborate revenge plot.
So yeah … not much going on here, other than that we got the
Evil Council Original Party out of the Otherworlds, ready to do something horrible to Ravenswood.
Next time: First impressions on the next book, Ghost Wolf.
(If you’re reading the original edition, this is Chapter 15.)
Oh noes, Raelda and Selinda are fighting again!
… Over interior decorating options for the Castle Garthwyn ballroom.
Luckily, Kara steps in and chooses a decor combination that pleases them both. Phew.
Unfortunately, Lorren tells Kara that the monarchs outside are still arguing over who will mentor the party. I’m rather glad someone is thinking about helping the party with magic, since Henry Gardener totally dropped the ball on that. Kara insists that the party is doing fine on their own, but Raelda wants the party to have a mentor figure anyway.
Oh, and Raelda also hints that Lorren has a crush on Kara. I guess someone has a love interest!
Outside at the party, Musso and Sparky are selling cheese to all the guests. Adriane and Emily are also there, since the Ravenswood portal works again now. The girls all have pimped-out outfits that they procured from Kara’s magic wardrobe. No, I’m not going to start Pimped-Out Outfit Counts for the rest of the party, because they don’t get a whole lot of costume descriptions for the remainder of the series. We’ll just stick to what Kara’s wearing today: cream-colored linen drawstring capris with flowers embroidered on the hems, a pink tank top, and strappy off-white sandals. Hmm, more conservative than usual, I see.
Pimped-Out Kara Outfit Count: 8
Kara introduces the rest of the party to Lorren. Emily, being the other girly-girl of the group, comments on how cute Lorren is. Lorren reveals that he’s abandoned his Forest Prince persona, realizing that he could do more to help the Fairy Realms as the goblin prince. Tasha then shows up and is officially promoted to Tangoo’s old position.
Then, after a well-deserved “What the Hell, Heroine?” from all the monarchs, everyone starts arguing over who will appoint a mentor for the party. Ozzie says that he was chosen by the Fairimentals to mentor the party, but the monarchs say that Ozzie doesn’t know enough about magic to help the party. So the monarchs decide to ask Kara what she knows about magic. Kara says that magic comes from friendship and the heart, and to prove this she gives the monarchs of each kingdom one of the talismans she
found made. The trolls get the bunny slippers, the elves get the air harp, the dwarves get the Heart of the Mountain quicksilver heart, and the goblins get the Sun Stone.
But wait, what about the fairies? Well, Kara and Tasha made them an elemental rose that combines the magic of all four elements. So yay, everyone’s happy.
Selinda is impressed by this, so she decides that everyone in the Fairy Realms will help the party on their quest. She gives the party access to all their resources, and presents Kara with the enchanted accessories. Kara apologizes for breaking a Power Crystal, and Lorren reassures her that the party will still find Avalon somehow.
And then everybody dances! And while everyone dances, Kara realizes that her Unicorn Jewel has changed: Starfire’s magic has mixed with hers.
Kara obtains: Unicorn Jewel +3!
Kara levels up!
Next time: Kettle chips — the best side dish … for REVENGE!
(If you’re reading the original edition, this is the last half of Chapter 14.)
Kara and Starfire return to the quicksilver lake in the forest, where the dark magic of the Otherworlds is already starting to corrupt the Fairy Realms. Tangoo is somehow controlling this corruption with the Power Crystal he stole from Kara.
Lorren rejoins the party and explains that Tangoo is using the traveling mirrors to spread said corruption through the Fairy Realms. Kara has to somehow reverse the polarity of the magic flow, but isn’t quite sure how to do that. Unfortunately, Kara doesn’t even have enough magic to defeat Tangoo on her own, because Tangoo has that Power Crystal, all the talismans Kara created, and access to the Otherworlds’ magic. Hell, Kara fires an Improved Magic Missile at Tangoo, but Tangoo just reflects it back at her.
Kara realizes that she needs the magic of all her friends in order to beat Tangoo, but how is she going to access that magic when the rest of the party is back on Earth? Well, Kara figures out that she can use Goldie not only to communicate with the party, but to connect her to the party’s magic!
And this is where things get kinda weird. Kara suddenly finds herself back at school, where Emily, Adriane, and Ozzie give her their magic through the dragonflies. And then Kara’s in Ravenswood, where Dreamer and the refugees give Kara their magic. And then she’s in Aldenmor, where the mistwolf pack, the merfolk and their dragons, Zach and Drake, and the Fairimentals lend her their magic. The unicorns at the Unicorn Academy give Kara their magic, as do every single fairy creature in the Fairy Realms. Now Kara has enough power for the boss battle!
A goblin sorcerer who wants to reweave the Magic Web and make some minor cosmetic changes to the Fairy Realms. Makes really bad puns.
Okay, this isn’t actually much of a boss battle. Kara uses all her accumulated magic to push back the taint from the Otherworlds. Unfortunately, Kara starts to lose control, and everyone connected to her tries to rein in her power. She starts sensing a dark source of magic that tells her that everyone just uses her for her magic. This really pisses off Kara. She starts feeling a need to obtain more magic, with which should could
do some serious reality warping do whatever the hell she wanted, like open the Gates of Avalon.
Luckily, a familiar voice rouses Kara from her dark thoughts: Lyra. Kara realizes that her astronomical leopard never left her at all! So she fires all her magic into the Earth Talisman (it’s called the Heart of the Mountain in the original edition), driving the dark taint from her magic and closing the portal to the Otherworlds.
Of course, Tangoo is very pissed off that his plans didn’t quite work out. He offers Kara unlimited power if she joins with him. Kara obviously doesn’t want to join him, so she fires a Magic Missile. Unfortunately, this Magic Missile is so powerful that it bores through the Power Crystal Tangoo used to shield himself, destroying the crystal and knocking Tangoo into the closing Otherworlds portal.
Lorren gives Kara a much-deserved What the Hell, Heroine? However, Starfire gives Kara his Power Crystal, and then disappears. Kara still feels Starfire’s magic, so he’s alive somewhere. Oh, and Lyra shows up and explains that she was dispelled from her quicksilver form when Kara closed Tangoo’s portal.
And now that the boss battle is over, Kara finally decides to return home. Just one question though: how the hell will the party complete their quest now that one of the Power Crystals is destroyed?
Network Circle of Friends! (Very obviously a Jewel Riders reference.)
Power Crystal Checklist: 2 of
Next time: Pimped-out outfits for everyone!
(If you’re reading the original edition, this is the first half of Chapter 14.)
Kara finds herself on stage in the middle of the school production of A Midsummer Night’s Dream. Her Unicorn Jewel is out of magic, but that’s not the worst thing going on.
The play is in total chaos. Adriane — still disguised as Kara — is hanging on to Marcus in a lovey-dovey way. Ozzie is attempting to do dragonfly damage control, and utterly failing. The Catty Girls are force-feeding Musso. Rae is chasing Kyle like a lovesick puppy. Oh, and the entire audience noticed that Kara suddenly popped into the play … and they think it’s part of the show. Kara recites some of her lines from the play, but Adriane fires Magic Missiles at her. Of course, with humans being stupid in this series, they just think that the Magic Missiles are some kind of special effects trick.
Thankfully, Emily dresses up as a wall (what?) and hides Kara from the audience, giving them the perfect opportunity to recap everything that’s happened so far. Oddly enough, the audience thinks that the unexpected appearance of a wall is all part of the show, too.
Kara summons Starfire so she can return to the Fairy Realms, and the fire horse appears! Turns out he’s not dead after all, because he found another Power Crystal to fuel him. So yay, the party knows where two Power Crystals are!
But wait — what about the obvious fire horse that’s somehow not burning down the entire school? Luckily, Emily takes off her costume and comes up with some BS about advertising the upcoming tourist season at Ravenswood. She then casts Dispel — which Kara amplifies — removing all spells from the cast and crew. The play continues as if nothing happened, and the Catty Girls back away from Musso because they think he’s a weirdo.
Kara then mounts Starfire, and the two ride out of the auditorium. And of course, nobody questions the existence of a bad-ass fire horse. Stupid humans.
Next time: Kara fights a boss with the Power of Friendship.
(If you’re reading the original edition, this is Chapter 13.)
Kara, Starfire, and Goldie land in a mine cart in the Dwarf Mines. I’m gonna let Donkey Kong provide the recap for this part:
At the end of the super-perilous mine-cart level, the party finds a giant pool full of quicksilver. By this point, Kara has noticed that Starfire is starting to lose his form, so she offers to give him one of the magic talismans. The fire horse, however, insists that Kara save the talisman for attracting the Power Crystal.
Then the party realizes that their adventure in the mines isn’t over yet! There’s a massive maze full of elemental earth magic, in which the walls keep shifting their positions. Kara tries detecting magic to make her way out, but it’s not very effective. She does figure out that the air harp she created earlier can help detect dead ends, so she uses that to make her way out of the maze.
At the exit is yet another massive pool of quicksilver. Kara
finds creates another talisman, this time a quicksilver heart. There’s more detail on this in the new edition:
“Quicksilver,” Kara gasped. If she didn’t succeed, Lyra would melt away into a puddle just like this. And she would lose her best friend forever.
“Magic,” Goldie said.
As each bubble broke the surface, twinkles of bright magic were released into the air.
Kara closed her eyes and concentrated. Raising her hands, she sent silky tendrils of fire from her fingertips.
What was she supposed to make this time? She tried to focus but all she could see were Lyra’s beautiful green cat eyes.
After obtaining this talisman, the party jumps through the next mirror.
Now the party is in a dark forest, which is apparently full of evil things because Kara starts detecting evil. So Kara and Starfire start riding off, with Kara firing Magic Missiles at the weird creatures that follow them. Eventually they find some purple trees, which turn green as they ride past them. The two continue to follow the purple trees, which attracts more elemental fire magic. Once the party reaches a clearing, Kara creates the final talisman … a sunstone.
Yes, that’s right. Kara just created the freaking Sun Stone.
Unfortunately, Starfire is starting to lose his shape again, and the monsters are still chasing them. And to make matters worse, the Power Crystal pops in via portal. So the party rides off again, monsters and Power Crystal in tow, until they reach a lake. The monsters surround the party, and Kara realizes too late that this lake is the last mirror.
But not to worry! Lorren flies in on his bat and attacks the monsters. I guess he got out of the Spider Witch’s lair after all. While all this fighting is going on, Kara gets the Power Crystal.
To make things even more confusing, another Lorren shows up! The new Lorren wants Kara to give him the Power Crystal. The first Lorren takes out Mirabelle. Oh noes, which Lorren does Kara think is the real Lorren? Who will she fire a Magic Missile at?
Well, Kara should’ve fired a Magic Missile at the new Lorren, because a) he took the bag of talismans and the Power Crystal, and b) he’s not Lorren at all. He’s actually Tangoo. Tangoo explains that he’s sick and tired of every single fairy creature asking him for help, so he wishes to create a new Magic Web. He plans on blaming Kara’s failure on the Forest Prince. Oh, and he turned Lyra into quicksilver. Kara finally realizes that Tangoo did that so she would have to go find the Power Crystal.
Tangoo uses the talismans to turn the lake into a quicksilver mirror. Then he gives Starfire the fake Blue Rose, killing the fire horse. The lake turns into a portal to the Otherworlds, and Kara falls inside….
… Only to land on the stage during the school play.
Starfire leaves the party!
Next time: Kara burns down the house.
(If you’re reading the original edition, this is the last half of Chapter 12.)
Kara and Starfire make it to their first destination, the Ice Mountains of the Troll Kingdom. Their next mirror is on the top of a mountain, so the party attempts to ride up there. Unfortunately, fire melts ice, so Starfire can’t make it up the mountain. But not to worry: Kara creates jewel armor for Starfire’s legs so he won’t melt through the ice!
Yes, readers, you just got your first glimpse at jewel armor in the Avalon series. And unfortunately, you’ll never see it again.
Anyway, Kara’s spell attracts some water elemental magic to her. She molds the magic into a pair of bunny slippers. Why? Well, that’s what the new edition’s here for:
Kara had no idea what to make. “Hmmm. Okay, now what?”
“Focus.” Goldie snuggled into Kara’s neck.
“Remember when we were ice skating and came home for hot chocolate?” Starfire asked.
“That felt so good,” Kara smiled. “All warm and cozy.”
Unfortunately, the slippers hop away from her! So Kara and Starfire chase them up the mountain and eventually catch them. There’s also some friendly banter that only appears in the original edition:
“Hey, remember the time I threw my bunny slippers in the pool?” Kara laughed.
“I thought they were quite comfortable,” Starfire said, focusing on Kara’s memory.
With their first talisman in the Bag of Holding, the party jumps through the mirror at the mountain’s peak.
Next location: a grouping of clouds somewhere in the sky. Thankfully, clouds can support fire horses and anyone wearing water-elemental bunny slippers, so Kara and Starfire don’t fall to their deaths. Kara jumps on the clouds and realizes that they each play a note from her favorite B*Tween song when stepped upon. So yay … a musical puzzle like in Eternal Sonata. Kara directs Starfire and Goldie (yeah, she’s accompanying Kara on this quest, too) to jump on certain clouds to play the chorus of “Supernatural High”, which produces enough air elemental magic for Kara to create a golden harp.
Two talismans down, two more to go! Kara and Starfire jump through the next mirror, but Kara notices something wrong with her horse….
Kara learns: Create Magic Armor!
The party is officially called: Team Magic? (Ugh, I hate that name.)
Next time: Kara lands in a mine cart level from Donkey Kong Country.