Last time on Spirit Animals, the party obtained and subsequently lost a MacGuffin. Will they do better this time? Find out after the cut.
The bamboo rose above Meilin, far above, blocking out the sun and casting deep shadows on the intersection of two narrow paths below. Meilin stopped and glared at yet another crossroad in the Great Bamboo Maze, yet another choice of ways. She did not want to admit, not even to herself, that she had gone wrong somewhere several miles back and was now hopelessly lost.
Meilin is in the
Lost Woods Great Bamboo Maze, and she’s hopelessly lost. And it’s mostly because she kinda mixed up the directions her father gave her for navigating through the maze. Now she’s been stuck in the maze for three days, and she’s dying of thirst and hunger. Jhi is slightly better off, since she’s a freaking BATTLE PANDA and can eat bamboo.
To make matters worse, the bamboo in the maze is dying. That’s obviously not good for Zhong, since the maze protects Zhong’s northern borders. Meilin vows to find her way through the maze and save Zhong from the Conquerors — that is, if she doesn’t die first.
Let’s just hope she gets there….
Stuff I Forgot to Mention Above:
It took Meilin a week of traveling across Eura and hiding on ships to reach the Great Bamboo Maze. Too bad we missed out on all that soloing action.
See, this is why you always buy tons of supplies before venturing forth in an RPG. That way you don’t nearly starve or die of thirst in the middle of a stupid quest.
The prequel short story collection reveals that Jhi used to live in the Great Bamboo Maze. Of course, Meilin doesn’t know that, so she obviously can’t ask BATTLE PANDA for navigation help. In fact, Meilin calls Jhi useless and wishes that she had a flying spirit animal *cough*Essix*cough* to assist her.
Because I Can:
Here’s ten hours of Lost Woods music from Ocarina of Time.
Next time: the rest of the party suffers through another Tutorial Level.