Cry of the Wolf, Chapter 10: Everything Comes in Threes

You may have noticed that I haven’t been quoting from the book as often, or pointing out changes between editions as much as I normally do. That’s because there’s very few changes in the new edition of this book. But today that’s going to change.

So Adriane finds Zach, who’s hanging out in his Swiss Family Robinson treehouse hideout, which is actually a semi-sentient tree called Okawa. Zach finally tells Adriane his backstory: his parents (Alexander and the embarrassingly-named Graziela) were human magic researchers living on Aldenmor who were killed by a manticore when Zach was a baby. The mistwolf pack found Zach and raised him as one of their own. However, one of the mistwolves (Moonshadow, of course) didn’t really like Zach, so Zach decided to perform a brave-yet-stupid feat to get the pack’s approval: hunt the manticore that killed his parents! It doesn’t go well: all the wolves in his hunting party, including Silver Eyes, the pack leader, get captured by said manticore.

Zach is exiled, and is eventually found by elves, who bring him to the Fairimentals. The Fairimentals hire Zach to be their scout, so they can learn more about the magical nuclear holocaust going on in the Shadowlands … which brings us to the present.

Zach’s now totally cool with Adriane going off to find Stormbringer, so he runs off to pay his final respects to Wind Dancer. Since we don’t see the actual ceremony, I’m going to assume a funeral pyre’s involved (because there’s always a pyre at a fantasy funeral). So here’s three awesome funeral rites involving pyres for your consideration:

Adriane heads off to find Stormbringer, but instead is stopped by the Fairimentals. Adriane asks them a few questions, such as What am I doing here? Was the wolf stone meant for me? What kind of warrior [am I]? Of course, the Fairimentals ask some of their own, like: What is sacred to you? Why did you come to Aldenmor? This eventually culminates into Gwigg telling Adriane the Prophecy of Three (because all fantasy books and games need a stupid prophecy):

Gwigg swept around Adriane, leaving three symbols made of twigs at her feet: a line, a cross, and a circle.

“Three will be tested,” the rough voice said. “One will follow her heart.” A light flashed along the line. “One will see in darkness.” The cross pulsed. “And one will change, utterly and completely.” The circle flashed. “This is the Prophecy of Three.”

As you may have noticed, there were originally symbols that went along with the prophecy. Oddly enough, references to them still exist in the revised edition, most obviously in Secret of the Unicorn. The prophecy is supposed to describe the trials that the three mages who will find Avalon have to overcome, but like any typical fantasy prophecy, the heroes totally misinterpret it — but more on that later.

Anyway, Adriane is told to find Avalon and follow her heart, and is given a Fairy Map that she has to deliver to the mistwolves so they may follow their own destiny or whatever. Which begs the question: if the Fairimentals just have Fairy Maps lying around, can’t they give Adriane a new one to replace the one Kara lost? That way they could find Avalon faster and “cure the sadness” and whatever else they’re prophesied to do!

Whatever. Adriane bids the Fairimentals and Drake the Dragon Egg farewell and leaps through a portal.

Status Update!
Adriane obtained: Fairy Map!

EDIT: Changes in the e-book edition

  • Adriane doesn’t tell Zach that the party’s magic works better when Kara is around.
  • Ambia tells Adriane to follow “her path” instead of “her heart”.

Next time: Adriane gets unexpected followers.




    Ahem. I really hate how in fantasy books, the heroes are plot-conveniently not so pushy about demanding an explaination of what’s going on, and the gods/spirits/whatever just ramble on with fortune cookie BS and rarely say anthing that actually means something. “Blah blah vague prophecy follow your heart believe in yourself your lucky numbers are 25 7 98 03” I DON’T CARE JUST TELL ME WTF IS GOING ON. I mean, I get why they don’t mention the dark mage stuff, but come on…

    Now that I consider it, I do like how the prophesy applies to the previous three mages. When you hear “change utterly and completely,” “morphing into a mutant spider monster” isn’t exactly the first thing you think of…

    1. I wholeheartedly agree with you about the generic prophecy thing. What bugs me most is that everyone tells the girls, “Hey, find Avalon!” and the girls go, “Okay, but what’s there?” and nobody gives a straight answer, so they’re totally unprepared for OH SHIT IT’S SEALED EVIL IN A CAN.

      And about weird half-human half-spider abomination … am I the only one who hates the illustrations of the Spider Witch in the book? She looks too much like a tame fairy tale creature, and not this inhuman more-spider-than-person thing I’ve always imagined her to be.

      Also, glad to see someone else like the Doctor Who clip ^_^

  2. I vowed a while ago never to write a true prophesy into a story; it just stacks the deck too far in favor of one side or another. The heroes usually are guaranteed to win by virtue of being heroes, so why bother with a prophesy stating they will win? I’ll only have prophesies were it turns out either a group helping the heroes or the villain made it up to trick people into being heroes in the first place. I wonder why the symbols were taken out of the new editions though?

    “This is Gallifrey: Our Childhood, Our Home” always makes me tear up after associating it with the Doctor dying. I haven’t seen The Vikings before; the clips looked good.

    1. You gotta see ,The Vikings — it’s got Kirk Douglas and his mighty chin dimple running around doing Viking stuff. And there’s that Viking funeral at the end. I highly recommend it.

      I also wonder why the symbols were taken out of the Generic Fantasy Prophecy. That’s something I should’ve asked Rachel during our interview….

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