Zach returns after Adriane’s brief, one-sided talk with Moonshadow, and gets kinda pissed at Adriane’s use of magic. Since Aldenmor is rife with magic tracking beasties, casting spells willy-nilly isn’t a Good Idea.
And speaking of magic, the dragonflies show up and give Adriane a hand-drawn map (well, paw-drawn, because Ozzie made it) to the Fairy Glen, the center of Aldenmor’s magic. Hopefully the Fairimentals, who live there, can help Adriane find Stormbringer and return home, right? But Zach rips up the map, citing that enemies could take it.
Yeah, dick move right there.
Anyway, a horde of gargoyles is now surrounding the valley; they tracked Rocky, the Uber-Magical Egg of Unknown Origin. The party’s now trapped and getting hit by balls of unearthly green fire. Luckily, Adriane sees a way out: she uses Telekinesis to make a bunch of boulders fall on the gargoyles, allowing the party to escape.
Victory is short lived, though: the surviving gargoyles follow the party and attack! Adriane casts many Magic Missiles, and Zach uses his bad-ass sword to hack-and-slash at the gargoyles. They eventually kill them all, but their escape comes at a price: Wind Dancer is gravely injured, poisoned by the gargoyles’ irradiated claws. Zach has the bright idea to head to the Fairy Glen, where the Fairimentals could heal him. But wait — did he just rip up the map earlier? Not to worry — Zach knows the way there, so they didn’t need the map in the first place!
Still, Zach is kinda a dick for a) ripping up the map, and b) not telling Adriane he knew where the Fairy Glen was until after the battle.
EDIT: Changes in the e-book edition
- Adriane’s Wolf Stone glows red, not amber, when detecting danger.
- Adriane doesn’t cry when she wishes Emily was around to cast Heal on Wind Dancer.
- Zach says that the gargoyles “want [the egg] bad” instead of “[the egg] is important enough to risk a full-scale war”.
Next time: Adriane learns what’s inside the egg.